![]() ![]() And while I don't get a chance to play very many video games ( Portal 2 being a notable, and extremely enjoyable, exception), I'm always keeping tabs on the storytelling and mechanics of the art form. When watching 15 minutes of a game being played - meaning, you have no controls yourself, and you're not watching some pre-rendered cutscene but actual gameplay - feels like a movie, you know we're getting closer and closer to "interactive movie" status. If this demo of the forthcoming game BioShock Infinite is any indication, first-person shooters are packing in the action, set-pieces, ideas, and storytelling of blockbuster films - but handing controls over to the player. Noire (which was the first video game to play at the Tribeca Film Festival) and Portal 2 have taken videogame storytelling up a notch.
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